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Eu4 plutocracy
Eu4 plutocracy













eu4 plutocracy

Lithuania day zero rivalled Teutons and Muscovy. Timing is extremely critical, and as I ran the game on observe mode a bunch of times to test the mod, I have some idea of what matters and what doesn't. Post 2 - Originally published on Google+ on 18:23:49 UTC I plan to do quite a bit of mid-game modding if needed, as neither republics nor trade are very well balanced in the game, and I didn't touch any of that before. Conversion between Orthodoxy and other branches of Christianity are possible, so fun things might happen.

eu4 plutocracy

Drastic republics nerfs are reversed - but this will only help later.Hordes are a serious threat early game, so Muscovy might be busy.

#EU4 PLUTOCRACY MOD#

On the upside, this mod makes Novgorod start easier than vanilla: It's extremely hard to form any alliances, as the only other significant Orthodox power in the world in Novgorod's mortal enemy Muscovy, republics have much harder time getting alliances than monarchies, and any relations with Poland or Lithuania might break at any time depending on their special events. Usually under AI control it collapses to Muscovy really quickly, but if it survives first couple of decades its future looks a lot brighter. Novgorod would be a fairly strong country if it was located elsewhere, but it starts in extremely perilous position, squeezed between three potential superpowers - Muscovy (who gets mission with free claims on all of Novgorod's lands), Denmark/Sweden/Norway (who seems to be better at staying unified these days), and Poland/Lithuania.

  • Trade: Dominate trade in Baltic and Black Sea.
  • Colonization: Colonize Siberia and defeat the steppe hordes.
  • Orthodoxy: Protect the Orthodox faith, its holy lands, and its people.
  • Russia: Form Russia and unify all "Russian" lands.
  • Post 1 - Originally published on Google+ on 17:10:56 UTCĮU4 Novgorod campaign: 1444: Introduction















    Eu4 plutocracy